Digital signage

Signage content that fits the screens you have

For one screen or a synchronised array, we start from the pixel map and hand over templates your team can edit.

Made for a slide, shown on a wall

Content arrives as a 16:9 slide, then gets stretched onto a wall that is nothing like 16:9. Text reads badly from where people stand, and screens in the same array drift out of step. Files reach the players late, so nothing is tested on the hardware and a wrong time needs a supplier re-export.

Pixel map first, then templates

01

Pixel map before design

We take screen count, resolutions, bezel gaps, mounting heights and player specification, then draw one map of the full canvas. Every layout after that is built to those pixels rather than to a slide.

02

Templates your team can edit

Layouts ship as templates with locked type, defined safe areas and swappable text, price and image fields. Your team changes a name or a time without coming back to us for an export.

03

Scheduling and staged rollout

We build the playlists and day parts, prove them on one screen or zone, then roll out across the rest. Fallback content covers a dropped feed or a dead player.

What you receive

01

A pixel map and layout specification for every screen and zone: resolution, safe areas, bezel gaps, viewing distance and file naming.

02

Master templates in After Effects and Figma, plus exported loops in the codecs, frame rates and resolutions your players accept.

03

A schedule sheet with day parts and fallback content, plus a rollout plan naming the test screen, sign-off points and handover notes.

Where this method comes from

Our screen and LED work for events includes BYD, Al Futtaim Electric Mobility, TeamNL Volkswagen via Holy Cow and TABADUL at Gitex. Signage runs on the same pipeline, so layouts are checked on the players and from the viewing positions before they go live.

Send your screen list and we will map it

Resolutions, player models and a photo of the space are enough for a pixel map and a scope.